UPDATE (4.8.2016): thanks to flightsim.com, at least the forests for XP9 can be downloaded again!

Megaupload shut down by US officials

If someonew still needs the files (now that the move to X-Plane 10 has started, and the old scenery packs won’t work well with it), I might consider uploading them to another hoster.

Europe V9

Thanks to flightsim.com, the full European scenery for XP9 can be downloaded here:

Link: http://www.flightsim.com/vbfs/fslib.php?searchid=49240518

  • Texture set (included in BIG file – only need for seasonal swap)
    Euro_trees_v9.1.1 designed by Albert Laubi (xflyer)
    Euro_trees_winter_v9.1.1 designed by Albert Laubi (xflyer)
    winterized by Andras Fabian (alpilotx)
    (Please only use one of the texture sets – each of them overwrites the other – depending on which seasons – summer or winter – you want to fly! Also remember, that winter tree textures only look good with the Winter World 2.0 ground texture set!)
  • Forest definitions (included in BIG file)
    As of the new improvements in X-Plane 9 forest rendering engine I only ship one forest definition set. The density, visibility and number of quads depends now on the sims rendering settings.

    eu_forestdef_v9.1.1 designed by Albert Laubi (xflyer)

Europe V8

  • Texture set (included in BIG file – only need for seasonal swap)
    Euro_trees_v8.2.2 designed by Albert Laubi (xflyer)
    Euro_trees_winter_v8.2.2 designed by Albert Laubi(xflyer)

    winterized by Andras Fabian (alpilotx)
    (Please only use one of the texture sets – each of them overwrites the other – depending on which seasons – summer or winter – you want to fly! Also remember, that winter tree textures only look good with the Winter World 2.0 ground texture set!
  • Forest definitions (q2-normal included in BIG file – only needed if you have to chhose another one)
    There are 6 different Files, each differing in the load, it will put on you hardware when used in X-Plane. They are categorized by visibility, and the number of quads, which are used for each tree. The number of quads define, how many polygons are used for one tree. In the 1-quad packages, there are still few trees with 2-quads(all the sparsely distribute ones, like in pastures etc.). And in the 2-quads packages, there are some 1-quad trees, mostly the shrubs (which just dont look good with 2-quads). Keep in mind, that there is another factor to influence the performance: the density setting for forestsin X-Plane! Pleas feel free, and experiment with the different packages and settings, and find out, which one works best with your hardware (speed vs. visuals):

    1-quad 2-quads
    visibility: 8 mi eu_forestdef2-q1-lowvis_v8.2.2 eu_forestdef2-q2-lowvis_v8.2.2
    visibility: 15 mi eu_forestdef2-q1-normal_v8.2.2 eu_forestdef2-q2-normal_v8.2.2
    visibility: 25 mi eu_forestdef2-q1-highvis_v8.2.2 eu_forestdef2-q2-highvis_v8.2.2

    q1-lowvis with a lower density setting for example should run very well even on sub 1 GB machines, whereas q2-highvis with treehuggerdensity, should be something for the 3 GB machines with a decent graphics card and CPU! So we have something for everybody. But remember, that performance also depends on the location – the above observations are based on heavily forested areas. The colorcoding should give you an idea, which file you should download (light green needs less hardware, yellow is medium, and red is only for high end machines – as of January 2007)

USA V9

Thanks to flightsim.com, the full USA scenery for XP9 can be downloaded here:

Link: http://www.flightsim.com/vbfs/fslib.php?searchid=49240432

  • Texture set (included in BIG file – only need for seasonal swap)
    usa_trees_v9.1.3 designed by Albert Laubi (xflyer)
    usa_trees_winter_v9.1.3 designed by Albert Laubi (xflyer)
    winterized by Andras Fabian (alpilotx)
    (Please only use one of the texture sets – each of them overwrites the other – depending on which seasons – summer or winter – you want to fly! Also remember, that winter tree textures only look good with the Winter World 2.0 ground texture set!)
  • Forest definitions (included in BIG file)
    As of the new improvements in X-Plane 9 forest rendering engine I only ship one forest definition set. The density, visibility and number of quads depends now on the sims rendering settings.

    usa_forestdef_v9.1.4 designed by Albert Laubi (xflyer)


USA V8

  • Texture set (included in BIG file – only need for seasonal swap)
    usa_trees_v8.1.3 designed by Albert Laubi (xflyer)
    usa_trees_winter_v8.1.3 designed by Albert Laubi (xflyer)
    winterized by Andras Fabian (alpilotx)
    (Please only use one of the texture sets – each of them overwrites the other – depending on which seasons – summer or winter – you want to fly! Also remember, that winter tree textures only look good with the Winter World 2.0 ground texture set!)
  • Forest definitions (q2-normal included in BIG file – only needed if you have to chhose another one)
    There are 6 different Files, each differing in the load, it will put on you hardware when used in X-Plane. They are categorized by visibility, and the number of quads, which are used for each tree. The number of quads define, how many polygons are used for one tree. In the 1-quad packages, there are still few trees with 2-quads(all the sparsely distribute ones, like in pastures etc.). And in the 2-quads packages, there are some 1-quad trees, mostly the shrubs (which just don’t look good with 2-quads). Keep in mind, that there is another factor to influence the performance: the density setting for forests in X-Plane! Pleas feel free, and experiment with the different packages and settings, and find out, which one works best with your hardware (speed vs. visuals):

    1-quad 2-quads
    visibility: 8 mi usa_forestdef2-q1-lowvis_v8.1.3 usa_forestdef2-q2-lowvis_v8.1.3
    visibility: 15 mi usa_forestdef2-q1-normal_v8.1.3 usa_forestdef2-q2-normal_v8.1.3
    visibility: 25 mi usa_forestdef2-q1-highvis_v8.1.3 usa_forestdef2-q2-highvis_v8.1.3

    q1-lowvis with a lower density setting for example should run very well even on sub 1 GB machines, whereas q2-highvis with treehuggerdensity, should be something for the 3 GB machines with a decent graphics card and CPU! So we have something for everybody. But remember, that performance also depends on the location – the above observations are based on heavily forested areas. The colorcoding should give you an idea, which file you should download (light green needs less hardware, yellow is medium, and red is only for high end machines – as of January 2007)